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From the people making tabletop RPGs: rough ideas, questions for other designers, design notes, postmortems, how-tos, the occasional essay, and updates from the projects being made here. Short is fine.
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61 posts
I rolled out a number of improvements since the site launched. Below is a summary. Playtesting Message thread with a playtest applicant. Helpful for clarifying questions or confirming availability for a session. Message thread for everyone…
Since last week's launch, I've rolled out a bunch of improvements based on feedback and observations. I'll list those in a separate post shortly, but here I want to highlight playtesting improvements in particular. The reason to single…
Mirko Founder · update to Tagline RPG
The previous post discussed traits and tags, the main things that make up a player character and, in the case of tags, much of the game. In this post, I'll cover the two remaining things: talents and troubles. While less prominent than the…
Aaron Designer · update to Soul Light1 like3 comments
Hello all! I am Aaron, normally known as Draedis in online spaces. I have been working on a new system for the better part of 2 years now, and after a lot of internal designing and showing it to friends, I want to start more publicly…
Dee McKinney Designer · update to Project Psyche
Playtest call openTwo playtest opportunties
Hi, everyone! I've posted 2 playtest opportunities (Same adventure) for November 13 and November 15. Please join me. :)
tactics Designer · update to For the King!2 likes1 comment
After a few tries, this is the shortest version of "how to start the game." You are playing For the King! A tabletop RPG set in an alternate high medieval history shaped by divine gifts and monstrous disasters. To make a character, roll…
Mirko Founder · update to Tagline RPG1 like6 comments
Traits and tags are at the heart of Tagline, so I want to briefly describe how they work and why I went with this design. Traits The game went through many iterations over the years - at least in my head, before I wrote anything down…
Gods of Aumin Designer1 like2 comments
I am interested in getting feedback about what type of content game masters and players might like to see in a campaign setting. The campaign setting for Gods of Aumin is the world of Krystarum. I am planning on an epic world map, sample…
Gods of Aumin Designer · update to Gods of Aumin Classless TTRPG2 likes
I am currently working on the core rulebook for my Gods of Aumin Classless TTRPG. The core rulebook has already been written, but I am in the process of editing and formatting the book for publication on Amazon. I plan on having the core…
Christopher Hogrefe Designer · update to Aetherworlds1 like1 comment
Hello RPGLab! I added my project here on a whim after seeing the reddit post. Better to just go and try things rather than deliberating about them, right? The website looks like a good start, and I would love to see more people jump on…
It's been exciting to see the first projects appear on the site. Keep 'em coming! But I also have a feeling that some of you may be hesitant about adding your projects or making them public, so everyone can see them. So I wanted to share…
I just removed the invite gate and waitlist, so everyone is free to join now! It's been great to see the early momentum this week. The site is slowly starting to fill in with real projects, updates, posts, comments, and even a playtest…
Mirko Founder · update to Tagline RPG1 like
I finally have the rules pinned down enough that I should be able to run a first playtest soon. On paper, I'm really happy how it came together, especially the unified resolution mechanic. But only an actual playtest will tell how it holds…
Mirko Founder · update to Director's Cut RPG Discord Bot
In addition to the Discord dice bot, I created a Google Sheets based character sheet. It's modeled closely after the official sheet, but adapted to a more vertical layout that works better in the browser. Also includes a mission sheet and…
DependableSkeleton Designer · update to Cthulhu By Gaslight Adventure - The Goblin Market3 likes2 comments
Orchidelirium, also called orchidomania or orchid fever, is the name given to the Victorian era's flower madness for collecting and discovering orchids. Wealthy orchid fanatics of the 19th century sent explorers and collectors to almost…
Harrigan Designer1 like3 comments
Nice work, Mirko, the place looks great! I wish I had more time to design games, adventures and other RPG materials, but I'll definitely do it here when that time magically materializes...
DependableSkeleton Designer · update to Cthulhu By Gaslight Adventure - The Goblin Market1 like
In the closing decades of the nineteenth century, the gentlemen of the Royal Horticultural Society wage war with gloves, calling cards, and ruinous expenditures. Rare orchids, monstrous lilies, and exotic ferns have become weapons in a…
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