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From the people making tabletop RPGs: rough ideas, questions for other designers, design notes, postmortems, how-tos, the occasional essay, and updates from the projects being made here. Short is fine.
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61 posts
farty-mcbutterpants Designer · update to Tempting Fate GM Oracle1 like3 comments
I have been using this for a while. For me, it is - hands down - the best Yes/No GM Oracle I've encountered. Pros: It's a fairly simple system - roll 4dF (4 Fate dice) and use the result to answer your question. The more +, the better the…
˚₊‧꒰ა 𝑌aku ໒꒱ ‧₊˚ Designer · update to Sobrenígena
Estou postando sobre minha primeira tentativa de sistema. Espero que gostem!
Edwin Designer · update to Dungeon Survivor1 like3 comments
I've been working on this game for a year-ish, and Mirko suggested I bring it over here to get some input (guess he didn't like it much...) I've been keeping the almost most recent version available on our website…
Aaron Designer · update to Soul Light
Hi everyone! This will likely be the last update before I finish the first playtest document! I just finished the statuses section, and wanted to briefly talk about them and how they work. Statuses cover all of the common debuff-style…
Berber Interactive Designer · update to Hadadunia: Clay & Fire
Playtest call openClay & Fire — Alpha 0.5 Public Playtest Now Available!
Clay & Fire — Alpha 0.5 Public Playtest Now Available! The latest update to Hadadunia: The Rise and Fall of Heroes introduces: Five universal subclasses with 25 new abilities. Expanded character customisation and equipment slots. A new…
Cylland Designer · update to Chroma Spark TTRPG
Fields and Affinities All Fields belong to a specific Affinity, representing the broader principles behind that Field. Some Fields are broad enough that they do not fully belong to a single Affinity and may belong to either of two. These…
Cylland Designer · update to Chroma Spark TTRPG
Heloderma Heloderma societies place great value on tradition, ancestry, and cultural preservation, with some settlements maintaining customs thousands of years old. However, there is no single Heloderma culture: different regions of Flavus…
Cylland Designer · update to Chroma Spark TTRPG
Neon-Sapiens Neon-Sapiens are a species created during an attempt to bring humanity back from extinction. Using bioengineering, researchers reconstructed a human genome from DNA data recovered from an ancient databank among the remains of a…
Cylland Designer · update to Chroma Spark TTRPG
Ursidae Ursidae are a species of bear-like humanoids originating from the planet Cyaneum. Their society is predominantly rural, composed of sprawling clusters of farmland surrounding relatively few urban centers. Their agricultural science…
Cylland Designer · update to Chroma Spark TTRPG
\ Vitris are an inorganic species composed primarily of a unique crystalline material known as vitricite. For thousands of years, they lived undetected on Albus, a moon orbiting the planet Flavus. Their eventual discovery by researchers…
Aaron Designer · update to Soul Light
Hi all, I am just dropping in to post something from the playtest, and to say that things are progressing smoothly, I should be done around the end of the month! Something to note that is in the playtest but not here, the examples provided…
Anon Designer · update to Integral (placeholder)
As a player, you might want this ultra tailored cinematic experience where every thing in the game seems planned like a novel while still allowing you agency. As a GM, you just want to play the game. Prep can be fine, but the more prep you…
Anon Designer · update to Integral (placeholder)
Hello, and welcome back. Today, we'll be talking about arguably the most important thing in any system, the resolution mechanic. Integral is a toolkit, so there are multiple resolution mechanics, but I'm only going to be talking about the…
Harrigan Designer · update to Paragons 2d201 like1 comment
I'm looking to build a flexible, lightweight supers game without big lists of powers, slow combat or mountains of rules. A streamlined 2d20 engine will lie at the heart of this thing, allowing the modeling of multiple successes…
Harrigan Designer · update to Delta Green 2026 Shotgun Scenario
Right. I think the contest opens soon and closes at the end of the year, so I better start getting after it. I have at least three ideas in my notes from the last couple of years...
Anon Designer · update to Integral (placeholder)1 like1 comment
How can you play dozens of characters without feeling like you're just playing you under different names? This isn't an issue only relevant to players though. Sometimes, it might be fine to just run a game like that and there's generally…
I conceived RPG Lab to be the place where RPG designers post their game while they're still working on it - especially if they don't yet have a website of their own. And that already works well. But project links can be somewhat long, since…
Mirko Founder · update to Tagline RPG
I had a chance to run two short Tagline playtests in person at Gamehole Con last weekend. I mostly play online, so being able to run my first playtests in person - and with players I know well - was a rare chance I didn't want to pass up…
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