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Tabletop RPGs, made in the open

Designers share games as they take shape and run playtests that produce useful feedback. Players follow along and help shape the final product.

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  1. Aetherworlds· update1 like

    Hello again! Things are pretty stressful at the moment, and I am working on redoing some of the core rules for a potential playtest, so I don’t have to much to show just yet. Instead, I thought I would start I imagine will turn out to be a…

  2. Soul Light· update1 like5 comments

    Hello all! I have realized that I have kinda glossed over how my game really works fundamentally, and I wanted to sort of dig deeper into the philosophy behind how the system works and why I made it that way. I have done a ton of math (I am…

  3. Soul Light· update

    Crafting is always one of the most difficult concepts to approach from pretty much all sides in a tabletop RPG. For the GMs, you have to hope and pray that the subsystem within the game you're playing has some semblance of balance, and it's…

  4. Tagline RPG· update

    The previous post discussed traits and tags, the main things that make up a player character and, in the case of tags, much of the game. In this post, I'll cover the two remaining things: talents and troubles. While less prominent than the…

  5. Project Psyche· update

    Playtest call open

    Two playtest opportunties

    Hi, everyone! I've posted 2 playtest opportunities (Same adventure) for November 13 and November 15. Please join me. :)

  6. For the King!· update2 likes1 comment

    After a few tries, this is the shortest version of "how to start the game." You are playing For the King! A tabletop RPG set in an alternate high medieval history shaped by divine gifts and monstrous disasters. To make a character, roll…

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Open playtest calls

All playtest calls
  1. Open call

    The Persistence is looking for playtesters. Online, one shot.

    View playtest call

  2. Open call1 of 4 seats open

    Project Psyche is looking for 4 playtesters. Online, A four-hour block of time (may have 30 minute debrief after).

    View playtest call

Latest posts

All posts
  1. MirkoFounder· post

    I just launched the first set of user badges. These show up in most places you'd expect them: the homepage feed, posts index, post comments, playtest roster, message threads, and notifications. For now, the following badges exist: Designer…

  2. MirkoFounder· post

    Another fix / improvement: When someone posts a comment on a post or responds to a playtesting thread, the recipient already got an email notification (if they opted into this in their settings). But previously, the only way to reply was to…

  3. MirkoFounder· post

    I rolled out a number of improvements since the site launched. Below is a summary. Playtesting Message thread with a playtest applicant. Helpful for clarifying questions or confirming availability for a session. Message thread for everyone…

  4. MirkoFounder· post

    Since last week's launch, I've rolled out a bunch of improvements based on feedback and observations. I'll list those in a separate post shortly, but here I want to highlight playtesting improvements in particular. The reason to single…

  5. Gods of AuminDesigner· post1 like2 comments

    I am interested in getting feedback about what type of content game masters and players might like to see in a campaign setting. The campaign setting for Gods of Aumin is the world of Krystarum. I am planning on an epic world map, sample…

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