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Designing

EVA D6

A sci-fi TTRPG about survival, mystery, and supernatural horror in a distant star system disconnected from the rest of humanity.

By At0micCyb0rg @at0miccyb0rg

Game

EVA D6 is a personal project I started partially because I wasn't satisfied with the sci-fi games I've run, but mostly as a fun creative outlet for me to learn and practise game design.

The setting is a mix of cassette futurism, frontier survival, and cosmic horror. I'm inspired by IPs like Alien, The Expanse, Tales From The Loop, Firefly/Serenity, For All Mankind, Project Hail Mary, Event Horizon, Sunshine, The Sphere... I'm sure there's many I'm missing but I want a combination of inanimate threats like hazardous environments or industrial accidents, grounded human conflicts, and supernatural horror.

The mechanics are heavily inspired by Year Zero Engine games, especially the Alien RPG (Free League Games). I'm also inspired by Mothership (Tuesday Knight Games), Death In Space (Stockholm Kartell), and Hostile (Zozer Games). I'm doing my own d6 dice pool, roll-and-keep, push-your-luck system, and the goal is that every check has 6 meaningful degrees of success (not including 0 successes and critical failures).

Not sure when or if I will post updates but I wanted to give RPG Lab a go.